![]() ![]() My strategy involved building wagon units, which move great distances per turn - particularly on road tiles - and using them to pick up the refugees, while producing as balanced a defensive force as possible. I played the fifth campaign mission, which charged me with extracting five refugees from one point of the map to another, all the while fending off the advancing forces of the enemy. It's that simple.Īt EGX I played the game on a Nintendo Switch, two Joy-cons slotted into the console and held aloft. Sure, there are some subtle differences, but, honestly, Wargroove is medieval Advance Wars. The difference is it's all wrapped in a medieval skin. Everything from the art style to the way the units fight each other is lifted from Nintendo's currently-dormant series. If Nintendo's not going to bother, good on the developers at Chucklefish for scratching that itch. ![]() It's been over a decade since the last Advance Wars came out (2008's Days of Ruin for Nintendo DS). ![]() Wargroove is a pretty shameless rip-off of Advance Wars - and that's why I love it. The virtual currency paid by your (probably sinister) employers for helping keep Hypnospace safe from online miscreants doesn't hurt, either. Though its the garish Winamp skins and snaking mouse cursor trails which suck you in with a powerful vortex of nostalgia, it's understanding what makes this bizarre world tick that keeps you clicking away. This convincing simulation of an early 90s operating system has an intriguing premise - it's your job to police this alternative reality internet from rogue users posting problematic content, from the copyright infringement of cheesy cartoon characters to crawling through page indexes to find secret sites littered with harassment, literally stamping out offending articles as you go. I didn't realise how nostalgic I was for the early days of the internet - the auto-playing midi files, colourful bouncing GIFs and the heavily-compressed videos reminiscent of Microsoft Encarta - until I gave Hyperspace Outlaw a browse. There were of course many, many games to play from both big publishers or in Leftfield Collection and Rezzed areas, and we wanted to compile a list of our favourites.Īs with previous years, this isn't a definitive list, but a personal selection of games from the team at Eurogamer as we roamed the show, and will hopefully serve as something to keep an eye out for in the coming months. Another year, another EGX done and dusted! Among the many highlights was a live Arcadia Baes panel, a behind-the-scenes look at Destiny's end-game destination and some brand new Sunless Skies announcements, and whether you caught the show in person or online, we hope you had a lovely time. ![]()
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